A hybrid streaming game platform where players can stream games to their TV and control them via an HTML5 controller on their smartphone or tablet.
Games stream in 720p directly to the users set-top box at home, and players control the experience with web-based controllers unique to each game in the catalog.
Position: Publishing Producer
Responsibilities:
- Reported directly to EA Chief Creative Officer, Richard Hilleman.
- Lead Producer on multiple high-profile ports of EA Sports titles, including Madden 16, NBA Jam and Rory McIlroy PGA Tour.
- Lead Producer and Designer on multiple unannounced Hasbro titles, as well a new fast-paced party game targeted towards families playing together.
- Managed multiple external teams concurrently, across 2 continents and 5 time zones, with multiple game projects at different places in the development process.
- Managed monthly live updates for all launched titles.
- Designed HTML5 controllers to create unique second-screen experiences and modified classically "hardcore gamer" experiences to suit a more casual audience.
- Working closely with the EA User Experience Research team to collect feedback and iterate on design.
- Collaborated with internal teams to establish process for UX testing, telemetry, and live updates of web content.
- Vetted multiple external developers for work on the service.
Achievements:
- NBA Jam 2015-2016 was regularly the #1 played game on the service during the Xfinity Games' 8-month open beta.
- Brought 4 titles from Concept to Beta in 5 months.
- Developed prototypes of gameplay concepts for 3 unannounced titles.
- Worked to acquire 3 independent titles for the Xfinity Games' Indie Channel, World of Goo, Little Inferno, and Hidden in Plain Sight.
- Identified and evaluated technical solutions for porting Atari 800 games to the service, resulting in the addition of MULE and Archon to the Xfinity Games catalog.