Position: Designer and Narrative Team
Software: UDK w/ Oculus Rift
Developed by a team of 30.
In Rhea, the player assumes control of an adventurer who is drawn to a strange world and granted the ability to fly. As the player navigates through the open world, the landscape and city ruins deteriorate, creating obstacles and revealing new spaces to explore.
My primary responsibilities included assisting with the editing, voicecasting and directing the narration for the game, as well as designing levels and cinematic moments.